Don Bluth Quotes


I prefer that animation reach into places where live action doesn't go and it seems like all of animation nowadays is trying to go where live action is.

When business executives are making the artistic decisions and don't understand animation things can go awry.

You've got to be able to make animation for much less... Less is not the studio's way.

It just seems like the whole overall animation world is trying to go where maybe animation doesn't belong.

Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.

The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D we think the team has really created an interactive animated movie.

Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better but definitely it gets more cumbersome.

We'd love to do Space Ace 3D. It has a lot of potential. But it is really up to the publishers.

We're waiting for the pendulum to swing back again which I am absolutely confident it will.

If the machines can take the drudgery out of it and just leave us with the joy of drawing then that's the best of both worlds - and I'll use those computers!

The only one that seems to be able to hold the business is Disney. They do it is because they have a fabulous philosophy about marketing- but even they wavered.

You just can't keep pouring money down an endless hole and never recoup any of it. It's got to be a business.

I think we have to bottom out. When the studios jump out of the ring perhaps the artist can get back in.

There's about 260 rooms in the new castle which you go through but it's all about the game play.

Basically the children who watch it just see the little characters they love and so they're not discerning about whether it looks great or it's a great story or anything.

Once you work with a studio on a film the studio is sort of like this enormous clam that just opens takes everything and then closes and no one enters again. They own it all.

How can you have a director that doesn't go to work with the crew every day and talk to them?

We started getting the script to different people and we were in the business of trying to fund it so we could get it off and running and all the characters and sets designed and everything.

Shelf-life for a regular video game usually is about three to five years and that's it.

With movies you are always in search is a good story one that everyone will relate to and love. I love finding those stories and creating a visual world to tell the story.

Usually with things you go where you can find the financing to do it.

Reese Witherspoon. She's sophisticated enough that you just like her. You like her and she's smart.

But I've been surprised over the years. I mean someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people.

It's whatever sells; it's the business of it.

I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money so what was the enthusiasm to make a sequel?

The studios will go wherever they smell money. It's like sharks to the blood.